Brave xbox 360 game review


















After all, the company has produced a few pretty fantastic games themselves over the years Castle Of Illusion, anyone? From there the story is completely different from the film. For the most part you play as Merida, but there are several interludes where you play as her mother the bear. Pretty simple combat controls, the kind of thing that developers keep returning to because they work, damnit.

All 8 stages can be knocked off in about five hours. Games like this are more about smashy-smashy. On a technical level, movie tie-in games are rarely up to snuff because of how quickly they are produced.

The game does not look like the movie. They also allow you to purchase new and more advanced combat techniques. I did notice that if you choose to pursue some of the alternate paths presented while exploring the stages, you will find an incredible amount of collectibles.

This is certainly a big incentive to explore these alternative routes. There are eight stages in total, and each one runs you anywhere from a half hour to 45 minutes. Combat is kept exciting as enemies have elemental weaknesses, and you can swap between the appropriate magical attacks to defeat them quickly. Weapon effects are varied and can be charged up for different results. These enhanced moves include such things as an ice effect that temporarily holds enemies captive or an earth-based attack that spawns explosive sprites to lend a hand to name two.

Much like the collectibles that provide upgrades, enemies and flora that are destroyed scatter coins everywhere. To send out a family game without local co-op play would be silly, and Disney Interactive is well aware of this.

The developers of Brave made a creative decision in approaching the two-player action; a second player can join in as a friendly wisp. This character can die as many times as they want, and can appear next to Merida at the press of a button.

This character allows younger players or inexperienced gamers to enjoy playing Brave with their friends, all while not having to worry about hampering the experience for the other player. At first glance the game looks quite nice, with a strong design reminiscent of the movie, and a great choice of colors to set the mood in each of the games separate levels.

It chugs and stutters and seems to have quite a bit of trouble maintaining a decent focus on the character you control. The option to upgrade your powers is a nice addition, as it adds a sense of progression, the sense that you're becoming more powerful the longer you play. You receive gold coins by performing certain feats and destroying objects scattered about the environments that can be invested into upgrading a few dozen upgrades.

The powers at your disposal aren't too shabby either, including summoning monsters to fight by your side and many other abilities that are all based on the four elements. The customization doesn't end there, as you can find and equip better items, including various bows, swords, and costumes.

If you have a PlayStation Move controller, you can take advantage of the archery minigame, and those who have Kinect can do something similar. Like most games that utilize the two different control methods, they each feel a little awkward. The minigames include Quiver Limit, which gives you a limited number of arrows that you can use during each round.

Then there's Survival, where you have to hit moving wooden targets before they reach you. The final minigame is called Quick Draw, and it's basically more of the same only with a time limit. You can go at it alone or with a friend, with one player controlling Merida and the other as Will O' the Wisp. The second player is in more of a supportive role here, as you assist the first player when you're needed. The best thing about this is another player can jump in and out of the game at any time—there's no loading or anything to break the immersion.

The co-op proves that this is very much the type of game that's perfect for a parent and their child, so if you fall into that category you probably won't leave disappointed. Like any good adventure platformer, every so often you'll come across puzzles.

Because of the target audience, these puzzles function less as a brain teaser and more like a brief respite from the combat and platforming.

I wish they had been a little more difficult, but it's understandable that none are too challenging. For the most part, they come in the form of environmental puzzles that include Merida's three brothers. You'll usually end up arranging them to trigger platforms that gain you access to other parts of the levels.



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